But even as we were doing it we kind of knew that it didn't measure up. The World Of Love demo was that: a fully playable level, top to bottom. And we hadn't had that, and it had been worrying us. well, we set ourselves internal objectives and with Subversion we were aiming for a vertical slice, so a fully playable level of the game. RPS: What happened between the Subversion demo that we saw at World Of Love and the announcement of Prison Architect, just a few weeks ago?ĭelay: Right, well what happened actually started before World Of Love. RPS: Ok, let's stop rambling about our various secret projects and get to some material that I can actually print on RPS. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they're returning to their original approach of being bedroom programmers. Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay.